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authorHans Goudey <h.goudey@me.com>2022-09-05 19:31:39 +0300
committerHans Goudey <h.goudey@me.com>2022-09-05 19:31:39 +0300
commit4380e1f9006f8487e12af6601142c81633f0f476 (patch)
treec3792de5d298ea04432681db56a15b04c89cbe17 /source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
parent456177d8be9ea28d1c5565fbe538435095f5b503 (diff)
parent63cfc8f9f6d623f33b50c5c07976af2b22845713 (diff)
Merge branch 'master' into refactor-mesh-remove-pointersrefactor-mesh-remove-pointers
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
index 0b5e3759dfb..8191fb6a8d6 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
@@ -10,6 +10,5 @@ out vec2 texCoord_interp;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
- gl_Position.z = 1.0;
texCoord_interp = texCoord;
}