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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-24 14:38:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-24 14:38:50 +0300 |
commit | 1f453a8909527a95fedd597b4fdaab90c18712f9 (patch) | |
tree | 06013bf8175ffbcb6243ee515a195db7a25635c1 /source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl | |
parent | 1e7475a5d7878642057ea0cb313b5ee0d4a8545e (diff) |
OpenColorIO: Update glsl implementation to be ready for ogl 3.3 core
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl index a6c00b080b2..f5217a9d238 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl @@ -1,6 +1,7 @@ uniform mat4 ModelViewProjectionMatrix; +/* Keep in sync with intern/opencolorio/gpu_shader_display_transform_vertex.glsl */ #if __VERSION__ == 120 attribute vec2 texCoord; attribute vec2 pos; |