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authorCampbell Barton <ideasman42@gmail.com>2017-04-09 09:34:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-09 09:36:39 +0300
commit928f5df1b4bd2304c44c98ff791ae9fa2c7d4f86 (patch)
tree911db3fe7d0c44ccb51c5ab173430b36c55d2509 /source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
parentc800ee6bfe602d1cdfafc042228add3692bdb12e (diff)
Cleanup: glsl indentation
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
index f5217a9d238..2f26bb4d8d1 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
@@ -14,6 +14,6 @@ uniform mat4 ModelViewProjectionMatrix;
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
- texCoord_interp = texCoord;
+ gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
+ texCoord_interp = texCoord;
}