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authorClément Foucault <foucault.clem@gmail.com>2017-02-24 14:38:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-24 14:38:50 +0300
commit1f453a8909527a95fedd597b4fdaab90c18712f9 (patch)
tree06013bf8175ffbcb6243ee515a195db7a25635c1 /source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
parent1e7475a5d7878642057ea0cb313b5ee0d4a8545e (diff)
OpenColorIO: Update glsl implementation to be ready for ogl 3.3 core
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
index a6c00b080b2..f5217a9d238 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
@@ -1,6 +1,7 @@
uniform mat4 ModelViewProjectionMatrix;
+/* Keep in sync with intern/opencolorio/gpu_shader_display_transform_vertex.glsl */
#if __VERSION__ == 120
attribute vec2 texCoord;
attribute vec2 pos;