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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
index 15362d020e4..9d52820188b 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
@@ -5,7 +5,7 @@
*
* Dashed is performed in screen space.
*/
-
+#ifndef USE_GPU_SHADER_CREATE_INFO
uniform mat4 ModelViewProjectionMatrix;
uniform vec4 color;
@@ -18,6 +18,7 @@ flat out vec4 color_vert;
/* We leverage hardware interpolation to compute distance along the line. */
noperspective out vec2 stipple_pos; /* In screen space */
flat out vec2 stipple_start; /* In screen space */
+#endif
void main()
{