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authorCampbell Barton <ideasman42@gmail.com>2018-04-22 09:44:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-22 09:45:52 +0300
commit02f28da187b744b3dea0d253b3d46d91b201a98d (patch)
treebc91af2ee1f6304e7ee8402e8063874f2737f11d /source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl
parentba711847554f6125ba75c7faf3bd876164f1edce (diff)
Cleanup: trailing spaces
Applied to newly added files in 2.8
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl
index 8dda575107a..1497f9eeeb1 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl
@@ -7,4 +7,4 @@ out vec4 fragColor;
void main() {
fragColor = finalColor;
fragColor.a *= smoothstep(1.0, 0.1, abs(colorGradient));
-} \ No newline at end of file
+}