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author | Campbell Barton <ideasman42@gmail.com> | 2020-10-10 10:19:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-10-10 14:04:51 +0300 |
commit | 2abfcebb0eb7989e3d1e7d03f37ecf5c088210af (patch) | |
tree | e7a1ad5912b4661d4ece743f4f7fd86e6bf4d3c4 /source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl | |
parent | c735aca42e9f5961fec7e5d5fc196b5bd6b85f56 (diff) |
Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl index a7681353d49..1453393aa9f 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl @@ -10,13 +10,13 @@ void main() gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); gl_PointSize = size; - // calculate concentric radii in pixels + /* calculate concentric radii in pixels */ float radius = 0.5 * size; - // start at the outside and progress toward the center + /* start at the outside and progress toward the center */ radii[0] = radius; radii[1] = radius - 1.0; - // convert to PointCoord units + /* convert to PointCoord units */ radii /= size; } |