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authorMike Erwin <significant.bit@gmail.com>2016-10-06 23:31:49 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-06 23:32:02 +0300
commit198e3a35c884fe18a3abc2cbbe82c1c2398eb556 (patch)
tree28fb40195b13826808d27e97d1b5081fb4ce9985 /source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl
parent86e439e3119ce752e2456a01ca16180b1959a2b3 (diff)
OpenGL: another built-in shader for 2D points
GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl
new file mode 100644
index 00000000000..4cdd43a0a97
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl
@@ -0,0 +1,19 @@
+
+#if __VERSION__ == 120
+ attribute vec2 pos;
+ attribute float size;
+ attribute vec4 color;
+ varying vec4 finalColor;
+#else
+ in vec2 pos;
+ in float size;
+ in vec4 color;
+ out vec4 finalColor;
+#endif
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ gl_PointSize = size;
+ finalColor = color;
+}