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authorMike Erwin <significant.bit@gmail.com>2016-08-04 22:59:38 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-04 22:59:38 +0300
commit396dd824285d7fb524fcc8ad8ca4cddddf2efb6d (patch)
tree7dffad11682a6ac2ec66a9598a7ebe8893b01ffb /source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
parent797f1896fa023c0404965b987a7334448857c665 (diff)
OpenGL: add simple shaders for 2D drawing
The first two of several new simple built-in shaders (will test these before adding more). These are intended for the new immediate mode API, but you can use them just like any built-in GPUShader. Due to limitations on different platforms, shaders need to work with GLSL versions 120, 130 and 150. Final Blender 2.8 will be pure #version 150.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
new file mode 100644
index 00000000000..e74485bfa4f
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
@@ -0,0 +1,18 @@
+
+#if __VERSION__ == 120
+ attribute vec2 pos;
+ attribute vec4 color;
+
+ varying vec4 finalColor;
+#else
+ in vec2 pos;
+ in vec4 color;
+
+ noperspective out vec4 finalColor;
+#endif
+
+void main()
+{
+ gl_Position = gl_ModelViewMatrix * vec4(pos, 0.0, 1.0);
+ finalColor = color;
+}