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authorMike Erwin <significant.bit@gmail.com>2016-08-07 07:02:09 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-07 08:05:49 +0300
commit0ea8430549374efd3092b6f28913a5f60e574296 (patch)
treeb75db29a549b4f521e02fd0b9f58e8febd0fc4b9 /source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
parente7f9614f079ff3d6c2dfdfa38aa51b3c556096cf (diff)
Gawain: legacy Mac VBO workarounds
glMapBufferRange is a wonderful function that doesn’t exist on GL < 3.0. Use the APPLE_flush_buffer_range extension on Mac. It offers several of glMapBufferRange’s benefits. Use older “black arts” method to orphan VBOs when we are done with them. In modern OpenGL this behavior is more obvious. Add APPLE_flush_buffer_range to Mac requirements. Every GPU is supported. T49012
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl')
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