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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 02:31:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 02:31:24 +0300 |
commit | a5644f9a28ea46892f9a480a5bb7b44a8f0c8759 (patch) | |
tree | 36a24c5ad73a8ea7e59d2e38968d95ed73c0acbc /source/blender/gpu/shaders/gpu_shader_2D_vert.glsl | |
parent | aaab3c8ad4e3fca6920f0888c5e4f68ad12d6dd3 (diff) |
Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_vert.glsl | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl index 698f20ae1f9..b4dc786e296 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl @@ -1,15 +1,4 @@ -#ifndef USE_GPU_SHADER_CREATE_INFO -uniform mat4 ModelViewProjectionMatrix; - -# ifdef UV_POS -in vec2 u; -# define pos u -# else -in vec2 pos; -# endif -#endif - void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); |