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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-01 22:12:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-01 22:12:59 +0300 |
commit | fc872d738ef1526fd251f073c1a495344360a667 (patch) | |
tree | 9f0676b1156f59e636500285502f7bb633d2693e /source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl | |
parent | a330b9b0eac6ad1a71ee1cad974f673f26ec0cd3 (diff) |
GPUShader: Port 2D widget shaders to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl index a03b88db342..662589fb2ce 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl @@ -1,19 +1,4 @@ -#ifndef USE_GPU_SHADER_CREATE_INFO -uniform vec3 checkerColorAndSize; - -noperspective in vec2 uvInterp; -noperspective in float butCo; -flat in float discardFac; -flat in float shadeTri; -flat in vec2 outRectSize; -flat in vec4 outRoundCorners; -noperspective in vec4 innerColor; -flat in vec4 borderColor; -flat in vec4 embossColor; -flat in float lineWidth; - -out vec4 fragColor; -#endif +#pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl) vec3 compute_masks(vec2 uv) { |