Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl42
1 files changed, 20 insertions, 22 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
index a356014d025..18f58d52f32 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
@@ -8,33 +8,31 @@ out vec4 fragColor;
vec4 do_checkerboard()
{
- float size = checkerColorAndSize.z;
- vec2 phase = mod(gl_FragCoord.xy, size * 2.0);
-
- if ((phase.x > size && phase.y < size) ||
- (phase.x < size && phase.y > size))
- {
- return vec4(checkerColorAndSize.xxx, 1.0);
- }
- else {
- return vec4(checkerColorAndSize.yyy, 1.0);
- }
+ float size = checkerColorAndSize.z;
+ vec2 phase = mod(gl_FragCoord.xy, size * 2.0);
+
+ if ((phase.x > size && phase.y < size) || (phase.x < size && phase.y > size)) {
+ return vec4(checkerColorAndSize.xxx, 1.0);
+ }
+ else {
+ return vec4(checkerColorAndSize.yyy, 1.0);
+ }
}
void main()
{
- if (min(1.0, -butCo) > discardFac) {
- discard;
- }
+ if (min(1.0, -butCo) > discardFac) {
+ discard;
+ }
- fragColor = finalColor;
+ fragColor = finalColor;
- if (butCo > 0.5) {
- vec4 checker = do_checkerboard();
- fragColor = mix(checker, fragColor, fragColor.a);
- }
+ if (butCo > 0.5) {
+ vec4 checker = do_checkerboard();
+ fragColor = mix(checker, fragColor, fragColor.a);
+ }
- if (butCo > 0.0) {
- fragColor.a = 1.0;
- }
+ if (butCo > 0.0) {
+ fragColor.a = 1.0;
+ }
}