Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-04-06 15:22:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-06 15:22:20 +0300
commitfcb4aaf7a9b08b4123a17846c02a9da40c274874 (patch)
tree50bee4d9f3b25965972e3d6119cb813be9a7e12d /source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
parent4a73127a2b11056236c40e85ceb75230f2b4888d (diff)
GPUShader: Add GPU_SHADER_2D_WIDGET_BASE_INST shader.
This will let us draw multiple widget base at once.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl40
1 files changed, 23 insertions, 17 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index 2686f443c87..f4dafd7de16 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -71,24 +71,30 @@ const vec2 triavec[34] = vec2[34](
uniform mat4 ModelViewProjectionMatrix;
+#ifdef USE_INSTANCE
+#define MAX_INSTANCE 6
+uniform vec4 parameters[11 * MAX_INSTANCE];
+#else
uniform vec4 parameters[11];
-/* radi and rad per corner */
-#define recti parameters[0]
-#define rect parameters[1]
-#define radsi parameters[2].x
-#define rads parameters[2].y
-#define faci parameters[2].zw
-#define roundCorners parameters[3]
-#define colorInner1 parameters[4]
-#define colorInner2 parameters[5]
-#define colorEdge parameters[6]
-#define colorEmboss parameters[7]
-#define colorTria parameters[8]
-#define tria1Center parameters[9].xy
-#define tria2Center parameters[9].zw
-#define tria1Size parameters[10].x
-#define tria2Size parameters[10].y
-#define shadeDir parameters[10].z
+#endif
+
+/* gl_InstanceID is 0 if not drawing instances. */
+#define recti parameters[gl_InstanceID * 11 + 0]
+#define rect parameters[gl_InstanceID * 11 + 1]
+#define radsi parameters[gl_InstanceID * 11 + 2].x
+#define rads parameters[gl_InstanceID * 11 + 2].y
+#define faci parameters[gl_InstanceID * 11 + 2].zw
+#define roundCorners parameters[gl_InstanceID * 11 + 3]
+#define colorInner1 parameters[gl_InstanceID * 11 + 4]
+#define colorInner2 parameters[gl_InstanceID * 11 + 5]
+#define colorEdge parameters[gl_InstanceID * 11 + 6]
+#define colorEmboss parameters[gl_InstanceID * 11 + 7]
+#define colorTria parameters[gl_InstanceID * 11 + 8]
+#define tria1Center parameters[gl_InstanceID * 11 + 9].xy
+#define tria2Center parameters[gl_InstanceID * 11 + 9].zw
+#define tria1Size parameters[gl_InstanceID * 11 + 10].x
+#define tria2Size parameters[gl_InstanceID * 11 + 10].y
+#define shadeDir parameters[gl_InstanceID * 11 + 10].z
in uint vflag;