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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl15
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index b5036b51d9d..80b93baf20a 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -1,12 +1,13 @@
-
+#ifndef USE_GPU_SHADER_CREATE_INFO
uniform mat4 ModelViewProjectionMatrix;
-#define MAX_PARAM 12
-#ifdef USE_INSTANCE
-# define MAX_INSTANCE 6
+# define MAX_PARAM 12
+# ifdef USE_INSTANCE
+# define MAX_INSTANCE 6
uniform vec4 parameters[MAX_PARAM * MAX_INSTANCE];
-#else
+# else
uniform vec4 parameters[MAX_PARAM];
+# endif
#endif
/* gl_InstanceID is supposed to be 0 if not drawing instances, but this seems
@@ -41,6 +42,7 @@ uniform vec4 parameters[MAX_PARAM];
#define doAlphaCheck (alphaDiscard < 0.0)
#define discardFactor abs(alphaDiscard)
+#ifndef USE_GPU_SHADER_CREATE_INFO
noperspective out vec2 uvInterp;
flat out vec2 outRectSize;
flat out vec4 outRoundCorners;
@@ -51,8 +53,9 @@ flat out float lineWidth;
noperspective out float butCo;
flat out float discardFac;
-#ifdef OS_MAC
+# ifdef OS_MAC
in float dummy;
+# endif
#endif
vec2 do_widget(void)