diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:45:22 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:46:32 +0300 |
commit | 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch) | |
tree | 595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl | |
parent | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff) |
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7.
Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl index b5036b51d9d..80b93baf20a 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl @@ -1,12 +1,13 @@ - +#ifndef USE_GPU_SHADER_CREATE_INFO uniform mat4 ModelViewProjectionMatrix; -#define MAX_PARAM 12 -#ifdef USE_INSTANCE -# define MAX_INSTANCE 6 +# define MAX_PARAM 12 +# ifdef USE_INSTANCE +# define MAX_INSTANCE 6 uniform vec4 parameters[MAX_PARAM * MAX_INSTANCE]; -#else +# else uniform vec4 parameters[MAX_PARAM]; +# endif #endif /* gl_InstanceID is supposed to be 0 if not drawing instances, but this seems @@ -41,6 +42,7 @@ uniform vec4 parameters[MAX_PARAM]; #define doAlphaCheck (alphaDiscard < 0.0) #define discardFactor abs(alphaDiscard) +#ifndef USE_GPU_SHADER_CREATE_INFO noperspective out vec2 uvInterp; flat out vec2 outRectSize; flat out vec4 outRoundCorners; @@ -51,8 +53,9 @@ flat out float lineWidth; noperspective out float butCo; flat out float discardFac; -#ifdef OS_MAC +# ifdef OS_MAC in float dummy; +# endif #endif vec2 do_widget(void) |