diff options
author | Germano <germano.costa@ig.com.br> | 2018-04-09 19:45:17 +0300 |
---|---|---|
committer | Germano <germano.costa@ig.com.br> | 2018-04-09 19:45:17 +0300 |
commit | 2a0dca42521227b7fccbdc4e451cd2a15de37650 (patch) | |
tree | a14c6ca00c3703aa595ba6ef5623c1901545c3ef /source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl | |
parent | c1a2f973daafa403664353526b8cf3c59cccf24c (diff) |
UI: Fix widget shader on certain compiler.
There was a crash with `Intel(R) HD Graphics 4000`.
Thanks to @fclem for the help and review.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl index 9f28d9bb3a3..0c351a3bce4 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl @@ -1,4 +1,4 @@ -#define BIT_RANGE(x) ((1u << x) - 1u) +#define BIT_RANGE(x) uint((1 << x) - 1) /* 2 bits for corner */ /* Attention! Not the same order as in UI_interface.h! @@ -7,11 +7,11 @@ #define BOTTOM_RIGHT 1u #define TOP_RIGHT 2u #define TOP_LEFT 3u -#define CNR_FLAG_RANGE BIT_RANGE(2u) +#define CNR_FLAG_RANGE BIT_RANGE(2) /* 4bits for corner id */ #define CORNER_VEC_OFS 2u -#define CORNER_VEC_RANGE BIT_RANGE(4u) +#define CORNER_VEC_RANGE BIT_RANGE(4) const vec2 cornervec[36] = vec2[36]( vec2(0.0, 1.0), vec2(0.02, 0.805), vec2(0.067, 0.617), vec2(0.169, 0.45), vec2(0.293, 0.293), vec2(0.45, 0.169), vec2(0.617, 0.076), vec2(0.805, 0.02), vec2(1.0, 0.0), vec2(-1.0, 0.0), vec2(-0.805, 0.02), vec2(-0.617, 0.067), vec2(-0.45, 0.169), vec2(-0.293, 0.293), vec2(-0.169, 0.45), vec2(-0.076, 0.617), vec2(-0.02, 0.805), vec2(0.0, 1.0), @@ -21,7 +21,7 @@ const vec2 cornervec[36] = vec2[36]( /* 4bits for jitter id */ #define JIT_OFS 6u -#define JIT_RANGE BIT_RANGE(4u) +#define JIT_RANGE BIT_RANGE(4) const vec2 jit[9] = vec2[9]( vec2( 0.468813, -0.481430), vec2(-0.155755, -0.352820), vec2( 0.219306, -0.238501), vec2(-0.393286, -0.110949), @@ -31,22 +31,22 @@ const vec2 jit[9] = vec2[9]( ); /* 2bits for other flags */ -#define INNER_FLAG (1u << 10u) /* is inner vert */ -#define EMBOSS_FLAG (1u << 11u) /* is emboss vert */ +#define INNER_FLAG uint(1 << 10) /* is inner vert */ +#define EMBOSS_FLAG uint(1 << 11) /* is emboss vert */ /* 2bits for color */ #define COLOR_OFS 12u -#define COLOR_RANGE BIT_RANGE(2u) +#define COLOR_RANGE BIT_RANGE(2) #define COLOR_INNER 0u #define COLOR_EDGE 1u #define COLOR_EMBOSS 2u /* 2bits for trias type */ -#define TRIA_FLAG (1u << 14u) /* is tria vert */ +#define TRIA_FLAG uint(1 << 14) /* is tria vert */ #define TRIA_FIRST INNER_FLAG /* is first tria (reuse INNER_FLAG) */ /* We can reuse the CORNER_* bits for tria */ -#define TRIA_VEC_RANGE BIT_RANGE(6u) +#define TRIA_VEC_RANGE BIT_RANGE(6) const vec2 triavec[34] = vec2[34]( /* horizontal tria */ vec2(-0.352077, 0.532607), vec2(-0.352077, -0.549313), vec2( 0.330000, -0.008353), |