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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-03 17:36:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-03 17:42:22 +0300 |
commit | 0efe89bdd810226f7474b90ab79d927eadf6746a (patch) | |
tree | 502cf6d81a9d91a8b8c8c7e236860eb3eac2755f /source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl | |
parent | 97e53d2385cd0b72add07bff4df1f8bc660f51fb (diff) |
Cleanup: style, use braces in GPU
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl index 99f80f6a7f2..dc2849c8aa9 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl @@ -81,14 +81,18 @@ void main() /* Position to corner */ vec4 rct = (is_inner) ? recti : rect; - if (cflag == BOTTOM_LEFT) + if (cflag == BOTTOM_LEFT) { v += rct.xz; - else if (cflag == BOTTOM_RIGHT) + } + else if (cflag == BOTTOM_RIGHT) { v += rct.yz; - else if (cflag == TOP_RIGHT) + } + else if (cflag == TOP_RIGHT) { v += rct.yw; - else /* (cflag == TOP_LEFT) */ + } + else /* (cflag == TOP_LEFT) */ { v += rct.xw; + } gl_Position = ModelViewProjectionMatrix * vec4(v, 0.0, 1.0); } |