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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-01 22:12:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-01 22:12:59 +0300 |
commit | fc872d738ef1526fd251f073c1a495344360a667 (patch) | |
tree | 9f0676b1156f59e636500285502f7bb633d2693e /source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl | |
parent | a330b9b0eac6ad1a71ee1cad974f673f26ec0cd3 (diff) |
GPUShader: Port 2D widget shaders to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl index d3eed997292..de1da01ff98 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl @@ -51,12 +51,6 @@ const vec2 cornervec[36] = vec2[36](vec2(0.0, 1.0), #define INNER_FLAG uint(1 << 10) /* is inner vert */ -#ifndef USE_GPU_SHADER_CREATE_INFO -uniform mat4 ModelViewProjectionMatrix; - -uniform vec4 parameters[4]; -#endif - /* radi and rad per corner */ #define recti parameters[0] #define rect parameters[1] @@ -64,12 +58,6 @@ uniform vec4 parameters[4]; #define rads parameters[2].y #define roundCorners parameters[3] -#ifndef USE_GPU_SHADER_CREATE_INFO -in uint vflag; - -out float shadowFalloff; -#endif - void main() { uint cflag = vflag & CNR_FLAG_RANGE; |