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authorClément Foucault <foucault.clem@gmail.com>2022-05-01 22:12:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-01 22:12:59 +0300
commitfc872d738ef1526fd251f073c1a495344360a667 (patch)
tree9f0676b1156f59e636500285502f7bb633d2693e /source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl
parenta330b9b0eac6ad1a71ee1cad974f673f26ec0cd3 (diff)
GPUShader: Port 2D widget shaders to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl
index d3eed997292..de1da01ff98 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl
@@ -51,12 +51,6 @@ const vec2 cornervec[36] = vec2[36](vec2(0.0, 1.0),
#define INNER_FLAG uint(1 << 10) /* is inner vert */
-#ifndef USE_GPU_SHADER_CREATE_INFO
-uniform mat4 ModelViewProjectionMatrix;
-
-uniform vec4 parameters[4];
-#endif
-
/* radi and rad per corner */
#define recti parameters[0]
#define rect parameters[1]
@@ -64,12 +58,6 @@ uniform vec4 parameters[4];
#define rads parameters[2].y
#define roundCorners parameters[3]
-#ifndef USE_GPU_SHADER_CREATE_INFO
-in uint vflag;
-
-out float shadowFalloff;
-#endif
-
void main()
{
uint cflag = vflag & CNR_FLAG_RANGE;