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author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:45:22 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:46:32 +0300 |
commit | 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch) | |
tree | 595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl | |
parent | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff) |
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7.
Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl index dc2849c8aa9..d3eed997292 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl @@ -51,9 +51,12 @@ const vec2 cornervec[36] = vec2[36](vec2(0.0, 1.0), #define INNER_FLAG uint(1 << 10) /* is inner vert */ +#ifndef USE_GPU_SHADER_CREATE_INFO uniform mat4 ModelViewProjectionMatrix; uniform vec4 parameters[4]; +#endif + /* radi and rad per corner */ #define recti parameters[0] #define rect parameters[1] @@ -61,9 +64,11 @@ uniform vec4 parameters[4]; #define rads parameters[2].y #define roundCorners parameters[3] +#ifndef USE_GPU_SHADER_CREATE_INFO in uint vflag; out float shadowFalloff; +#endif void main() { |