Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2016-10-10 06:03:35 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-10 06:03:35 +0300
commit7a60f889d3f328e38aa882891cda615a06333ab6 (patch)
treef83e9f3e9df86f7d8da5027773acd980d6f7c94c /source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl
parente636529e33a2a2dc7d9acfed44325e2b38be86ac (diff)
OpenGL: plug new matrix system into shaders (WIP)
Built-in shaders now use uniforms instead of legacy built-in matrices. So far I only hooked this up for new immediate mode. We use the same matrix naming convention as OpenGL, but without the gl_ prefix, e.g. gl_ModelView becomes ModelView. Right now it can skip the new matrix stack and use the legacy built-in matrices app-side. This will help us transition gradually from glMatrix functions to gpuMatrix functions. Still some work to do in gpuBindMatrices. See TODO comments in gpu_matrix.c for specifics.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl
index ec6037e5077..8c241cff5d4 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl
@@ -1,4 +1,6 @@
+uniform mat4 ModelViewProjectionMatrix;
+
#if __VERSION__ == 120
attribute vec3 pos;
attribute vec4 color;
@@ -13,6 +15,6 @@
void main()
{
- gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1.0);
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
finalColor = color;
}