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author | Mike Erwin <significant.bit@gmail.com> | 2016-10-09 17:53:03 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-09 17:53:03 +0300 |
commit | 99db1b8d9566399f1587ca16df60787ce140e52f (patch) | |
tree | 64b928fb07837179d6198cd1ed3dad7e9fb2fd25 /source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | |
parent | a2471d2b3764ebdedefd41934a22f48bd5d799c8 (diff) |
fix shaders for picky GLSL compilers
@zeauro reported this issue:
texture2DRect needs the ARB_texture_rectangle extension.
But isn't that an OpenGL 2.1 feature and should be part of GLSL 1.2+?
This should fix it, and future shaders should do something similar.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl')
0 files changed, 0 insertions, 0 deletions