diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-05 16:58:34 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-05 17:00:07 +0300 |
commit | 29ab711efa01a94d7d407c29755cd697dbd02276 (patch) | |
tree | 7a59732258155a0f7850865355c3ccee2b5efdea /source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | |
parent | 4c3f52e7dc868471393cab76619b1187a654bc43 (diff) |
Cleanup: Remove unused code (USE_COLOR_U32)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl index 5b6a890ccc8..91f986d23ad 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl @@ -5,11 +5,7 @@ uniform mat4 ModelMatrix; #endif in vec3 pos; -#if defined(USE_COLOR_U32) -in uint color; -#else in vec4 color; -#endif flat out vec4 finalColor; @@ -17,15 +13,7 @@ void main() { vec4 pos_4d = vec4(pos, 1.0); gl_Position = ModelViewProjectionMatrix * pos_4d; - -#if defined(USE_COLOR_U32) - finalColor = vec4(((color)&uint(0xFF)) * (1.0f / 255.0f), - ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 24)) * (1.0f / 255.0f)); -#else finalColor = color; -#endif #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); |