diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 14:51:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 15:21:22 +0300 |
commit | 813800f143b90480f563d1e1dd6fbb9acd3e5f87 (patch) | |
tree | 43f152dd81ae17d5dd1cb5ee9407e892543808f3 /source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | |
parent | d723249dcc20ff6fab55d443dba85203a104a7fc (diff) |
DRW: support clipping for stick & wire bones
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl index 7db7e28d8e6..d4e6f697936 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl @@ -1,5 +1,8 @@ uniform mat4 ModelViewProjectionMatrix; +#ifdef USE_WORLD_CLIP_PLANES +uniform mat4 ModelMatrix; +#endif in vec3 pos; #if defined(USE_COLOR_U32) @@ -12,7 +15,8 @@ flat out vec4 finalColor; void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + vec4 pos_4d = vec4(pos, 1.0); + gl_Position = ModelViewProjectionMatrix * pos_4d; #if defined(USE_COLOR_U32) finalColor = vec4( @@ -23,4 +27,8 @@ void main() #else finalColor = color; #endif + +#ifdef USE_WORLD_CLIP_PLANES + world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); +#endif } |