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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-18 15:33:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-18 15:33:34 +0300 |
commit | 00164f3c70aceed2103adbce1c04164e2bc62f6c (patch) | |
tree | e70ab26c59c9ff8bf41e0776e5513cc11e5cdab4 /source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | |
parent | dad10ab11836a164b0c92f3252e1b60d206c2f13 (diff) |
Correct own error using u32 for back-buffer select
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl index 7dccddf8acf..7db7e28d8e6 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl @@ -3,7 +3,7 @@ uniform mat4 ModelViewProjectionMatrix; in vec3 pos; #if defined(USE_COLOR_U32) -in int color; +in uint color; #else in vec4 color; #endif @@ -16,10 +16,10 @@ void main() #if defined(USE_COLOR_U32) finalColor = vec4( - ((color ) & 0xFF) * (1.0f / 255.0f), - ((color >> 8) & 0xFF) * (1.0f / 255.0f), - ((color >> 16) & 0xFF) * (1.0f / 255.0f), - ((color >> 24) ) * (1.0f / 255.0f)); + ((color ) & uint(0xFF)) * (1.0f / 255.0f), + ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f), + ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f), + ((color >> 24) ) * (1.0f / 255.0f)); #else finalColor = color; #endif |