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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl b/source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl
index 29bdd03f7e3..03bee1b4e06 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl
@@ -7,19 +7,19 @@ layout(line_strip, max_vertices = 2) out;
void main()
{
- vec3 vert = gl_in[0].gl_Position.xyz;
+ vec3 vert = gl_in[0].gl_Position.xyz;
- gl_Position = ViewProjectionMatrix * vec4(vert.xyz, 1.0);
+ gl_Position = ViewProjectionMatrix * vec4(vert.xyz, 1.0);
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
+ world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
#endif
- EmitVertex();
+ EmitVertex();
- gl_Position = ViewProjectionMatrix * vec4(vert.xy, 0.0, 1.0);
+ gl_Position = ViewProjectionMatrix * vec4(vert.xy, 0.0, 1.0);
#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(vec3(vert.xy, 0.0));
+ world_clip_planes_calc_clip_distance(vec3(vert.xy, 0.0));
#endif
- EmitVertex();
+ EmitVertex();
- EndPrimitive();
+ EndPrimitive();
}