Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2016-10-18 07:08:34 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-18 07:08:34 +0300
commit70ff63e63fc3a63dccc6a6c567bbc347c64d6c7d (patch)
tree76934061ddae6dc4091541f5ee227bedc0346ad6 /source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
parent0c6939f5f597e4e7fe5777de7a49b49ff53fa987 (diff)
OpenGL: tweak image shaders & code that uses them
- rename image shaders to describe exactly what they do - rename inputs to match other built-in shaders - set & use active texture unit - no need to enable/disable textures with GLSL - pull vertex format setup out of loops
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
new file mode 100644
index 00000000000..e9f847f28b3
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
@@ -0,0 +1,18 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+#if __VERSION__ == 120
+ attribute vec2 texCoord;
+ attribute vec3 pos;
+ varying vec2 texCoord_interp;
+#else
+ in vec2 texCoord;
+ in vec3 pos;
+ out vec2 texCoord_interp;
+#endif
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos.xyz, 1.0f);
+ texCoord_interp = texCoord;
+}