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authorCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
commit8adec78ca574f09242aa4588ad04f498f1e074aa (patch)
tree0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
parentc8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff)
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl12
1 files changed, 3 insertions, 9 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
index e9f847f28b3..eb877ab20b6 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl
@@ -1,15 +1,9 @@
uniform mat4 ModelViewProjectionMatrix;
-#if __VERSION__ == 120
- attribute vec2 texCoord;
- attribute vec3 pos;
- varying vec2 texCoord_interp;
-#else
- in vec2 texCoord;
- in vec3 pos;
- out vec2 texCoord_interp;
-#endif
+in vec2 texCoord;
+in vec3 pos;
+out vec2 texCoord_interp;
void main()
{