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authorClément Foucault <foucault.clem@gmail.com>2017-02-02 23:44:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-02 23:44:14 +0300
commite148661d8d8fa458b2c8198bb396b6c5f53510b3 (patch)
treedb46827a05a5adfe8a86b22fe9986fa4c10fb61e /source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl
parent6f1bdaab9dfbbe4d12558f8f22be8c7efabe57df (diff)
Use vec2 for screen space stuff
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl
index 8d091e9f432..dbc683ef42b 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_lamp_vert.glsl
@@ -4,7 +4,7 @@ uniform vec3 screen_vecs[2];
uniform float size;
uniform float pixel_size;
-in vec3 pos;
+in vec2 pos;
in mat4 InstanceModelMatrix;
#define lamp_pos InstanceModelMatrix[3].xyz