diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:34:28 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:34:28 +0300 |
commit | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (patch) | |
tree | b8f15e66277700ccdc5d6c8b7c7eb3728f91182f /source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl | |
parent | 8fb2ff458ba579dba08bfdf57d043ad158b5db07 (diff) |
Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07.
Missing some files.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl index 9328e0a13e9..aefa47275f5 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl @@ -6,13 +6,11 @@ * Dashed is performed in screen space. */ -#ifndef USE_GPU_SHADER_CREATE_INFO - uniform mat4 ModelViewProjectionMatrix; -# ifdef USE_WORLD_CLIP_PLANES +#ifdef USE_WORLD_CLIP_PLANES uniform mat4 ModelMatrix; -# endif +#endif uniform vec4 color; uniform vec2 viewport_size; @@ -24,7 +22,6 @@ flat out vec4 color_vert; /* We leverage hardware interpolation to compute distance along the line. */ noperspective out vec2 stipple_pos; /* In screen space */ flat out vec2 stipple_start; /* In screen space */ -#endif void main() { |