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author | Campbell Barton <ideasman42@gmail.com> | 2019-03-16 09:37:08 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-16 09:37:08 +0300 |
commit | 6aebb5a4d5f5c0866263b8507dbed460f60ba64f (patch) | |
tree | 51ecc4f934f93e571ff483926c4a028d463c819e /source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl | |
parent | dbfbd6b9043d325456225aaf4c8af7bba7cc4aa0 (diff) |
DRW: support clipping for relationship lines
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl index 2fe08896585..791f634c6cd 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl @@ -8,6 +8,10 @@ uniform mat4 ModelViewProjectionMatrix; +#ifdef USE_WORLD_CLIP_PLANES +uniform mat4 ModelMatrix; +#endif + uniform vec4 color; in vec3 pos; @@ -16,6 +20,10 @@ out vec4 color_vert; void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + vec4 pos_4d = vec4(pos, 1.0); + gl_Position = ModelViewProjectionMatrix * pos_4d; color_vert = color; +#ifdef USE_WORLD_CLIP_PLANES + world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); +#endif } |