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authorBastien Montagne <montagne29@wanadoo.fr>2017-07-13 17:44:02 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-07-13 17:47:58 +0300
commit474454be3976f51d59aff327491a5fd2ab48abc2 (patch)
tree895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl
parentc9aef27326d54ed053edb37d27fe5571805139b9 (diff)
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable single-color, thickness, ...) to be added without having to copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl
new file mode 100644
index 00000000000..2fe08896585
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl
@@ -0,0 +1,21 @@
+
+/*
+ * Vertex Shader for dashed lines with 3D coordinates, with uniform multi-colors or uniform single-color,
+ * and unary thickness.
+ *
+ * Dashed is performed in screen space.
+ */
+
+uniform mat4 ModelViewProjectionMatrix;
+
+uniform vec4 color;
+
+in vec3 pos;
+
+out vec4 color_vert;
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ color_vert = color;
+}