diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl index e6b8fed7265..7fa571343a2 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl @@ -16,7 +16,7 @@ out vec4 finalColor; void main() { - normal = normalize(NormalMatrix * nor); - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); - finalColor = color; + normal = normalize(NormalMatrix * nor); + gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); + finalColor = color; } |