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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
commit | 8adec78ca574f09242aa4588ad04f498f1e074aa (patch) | |
tree | 0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl | |
parent | c8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff) |
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl index 5084e438d40..a3f447a85f9 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl @@ -2,15 +2,9 @@ uniform mat4 ModelViewProjectionMatrix; uniform mat3 NormalMatrix; -#if __VERSION__ == 120 - attribute vec3 pos; - attribute vec3 nor; - varying vec3 normal; -#else - in vec3 pos; - in vec3 nor; - out vec3 normal; -#endif +in vec3 pos; +in vec3 nor; +out vec3 normal; void main() { |