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authorClément Foucault <foucault.clem@gmail.com>2017-02-11 23:15:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-11 23:15:46 +0300
commit24703c97a15dc5c071d768274d3ebdcd4b4a7324 (patch)
tree7c1006776c7abe2297a13f855b11962f159840e1 /source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
parent737d349dbce972459df5db03bf861c28604c3826 (diff)
GPU shaders / Clay engine : small renaming / cleanup
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
new file mode 100644
index 00000000000..60793bf56b6
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
@@ -0,0 +1,8 @@
+
+/* Does Nothing */
+in vec3 pos;
+
+void main()
+{
+ gl_Position = vec4(pos, 1.0);
+}