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authorCampbell Barton <ideasman42@gmail.com>2019-01-29 11:57:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 12:27:28 +0300
commit851d58b34f11f73403729d595116a1b189093821 (patch)
treed625e9c374953cc2630e4292aae3ac62df3f6894 /source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
parent68ae1f4958e24906992a3207726c0031de9524b5 (diff)
DRW: support clipping for all lamp types
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
index 60793bf56b6..4196dbbad02 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
@@ -1,8 +1,16 @@
+#ifdef USE_WORLD_CLIP_PLANES
+uniform mat4 ModelMatrix;
+#endif
/* Does Nothing */
in vec3 pos;
void main()
{
- gl_Position = vec4(pos, 1.0);
+ vec4 pos_4d = vec4(pos, 1.0);
+ gl_Position = pos_4d;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
}