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authorCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
commit8adec78ca574f09242aa4588ad04f498f1e074aa (patch)
tree0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
parentc8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff)
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
index d05920002ed..0d6b90cfba4 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
@@ -3,13 +3,8 @@ uniform mat4 ModelViewProjectionMatrix;
uniform float size;
uniform float outlineWidth;
-#if __VERSION__ == 120
- attribute vec3 pos;
- varying vec4 radii;
-#else
- in vec3 pos;
- out vec4 radii;
-#endif
+in vec3 pos;
+out vec4 radii;
void main() {
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);