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author | Mike Erwin <significant.bit@gmail.com> | 2016-10-02 00:32:29 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-02 00:32:29 +0300 |
commit | 875d63ccb565bd7dfabfb1d19d2b34191d0116b4 (patch) | |
tree | 0ba3bd33e0b8e26f3226a7bb232ff2e6dba15054 /source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl | |
parent | 5753a1462ffbaf3bbcb471a5cca58a217988d88d (diff) |
OpenGL: one more point shader
Added a built-in shader for points that vary both size and color.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl new file mode 100644 index 00000000000..529b46d3e2b --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl @@ -0,0 +1,19 @@ + +#if __VERSION__ == 120 + attribute vec3 pos; + attribute float size; + attribute vec4 color; + varying vec4 finalColor; +#else + in vec3 pos; + in float size; + in vec4 color; + out vec4 finalColor; +#endif + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1.0); + gl_PointSize = size; + finalColor = color; +} |