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authorClément Foucault <foucault.clem@gmail.com>2022-05-02 00:47:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-02 00:54:41 +0300
commit2a7a01b339ad60aec5ffe265411fa2f0b1589137 (patch)
tree6b472e21edc425d2ceb21c378d248c19bbd558e5 /source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl
parentaa34706aacdab45847d7c0e3987b1de4ff0b8760 (diff)
GPUShader: Port polyline shaders to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl24
1 files changed, 3 insertions, 21 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl
index 5c673494870..d4ef3e6142f 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_polyline_vert.glsl
@@ -1,29 +1,11 @@
-#ifndef USE_GPU_SHADER_CREATE_INFO
-uniform mat4 ModelViewProjectionMatrix;
-uniform mat4 ModelMatrix;
-uniform vec4 ClipPlane;
-
-in vec3 pos;
-
-# if !defined(UNIFORM)
-in vec4 color;
-
-out vec4 finalColor_g;
-# endif
-
-# ifdef CLIP
-out float clip_g;
-# endif
-#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
-#if !defined(UNIFORM)
- finalColor_g = color;
+#ifndef UNIFORM
+ interp.color = color;
#endif
-
#ifdef CLIP
- clip_g = dot(ModelMatrix * vec4(pos, 1.0), ClipPlane);
+ interp.clip = dot(ModelMatrix * vec4(pos, 1.0), ClipPlane);
#endif
}