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author | Antonio Vazquez <blendergit@gmail.com> | 2019-08-01 18:05:53 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2019-08-01 18:05:53 +0300 |
commit | 03bbd5f9dedf7b3dfea7119c172c61f0b50ae28c (patch) | |
tree | 79ab34e79af6a700c6f73f331e4ee4e253ab3751 /source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl | |
parent | 2204bfcf9e1c3a38e60830bd97775dd72158f4d6 (diff) | |
parent | 49b2162309da6abf66764d41d9fc4c45ad01936c (diff) |
Merge branch 'master' into temp-gpencil-drw-engine
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl deleted file mode 100644 index 0d58909efd8..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl +++ /dev/null @@ -1,26 +0,0 @@ - -uniform mat4 ModelViewProjectionMatrix; - -in vec3 pos; - -#ifndef UNIFORM_ID -uniform uint offset; -in uint color; - -flat out uint id; -#endif - -void main() -{ -#ifndef UNIFORM_ID - id = offset + color; -#endif - - vec4 pos_4d = vec4(pos, 1.0); - gl_Position = ModelViewProjectionMatrix * pos_4d; - -#ifdef USE_WORLD_CLIP_PLANES - /* Warning: ModelMatrix is typically used but select drawing is different. */ - world_clip_planes_calc_clip_distance(pos); -#endif -} |