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authorLuca Rood <dev@lucarood.com>2017-02-17 02:49:20 +0300
committerLuca Rood <dev@lucarood.com>2017-02-17 05:07:16 +0300
commitff539491458cab9689f8454615fbedd65241e40b (patch)
treee709a5ae4966750b7a2fd33e140e52ba95125d78 /source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl
parent077988dd44f7091a253ec0cc7747464e1282bf5d (diff)
Add diagonal stripe shader (GPU_SHADER_2D_DIAG_STRIPES)
Reviewed By: merwin Differential Revision: https://developer.blender.org/D2512
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl24
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl b/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl
new file mode 100644
index 00000000000..74cf1c5a3dc
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl
@@ -0,0 +1,24 @@
+
+uniform vec4 color1;
+uniform vec4 color2;
+uniform int size1;
+uniform int size2;
+
+#if __VERSION__ == 120
+ #define fragColor gl_FragColor
+#else
+ out vec4 fragColor;
+#endif
+
+void main()
+{
+ float phase = mod((gl_FragCoord.x + gl_FragCoord.y), (size1 + size2));
+
+ if (phase < size1)
+ {
+ fragColor = color1;
+ }
+ else {
+ fragColor = color2;
+ }
+}