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author | Jeroen Bakker <jeroen@blender.org> | 2022-01-31 17:41:42 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-31 17:43:13 +0300 |
commit | 9578fe30682360e7b9554afd8d23cceed55c70bd (patch) | |
tree | 6fa6e3a5f11ce42ba2613cd6039821d71fad1fac /source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl | |
parent | 2216699c6468f381344ea211626c30ac810ee0e3 (diff) |
Fix T95341: BGL renders incorrect color
Missing include statements of the gpu_shader_colorspace_lib.glsl in
various shaders ignored the target texture color space.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl index 1675de3d567..28a716104f1 100644 --- a/source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl @@ -1,3 +1,5 @@ +#pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl) + #ifndef USE_GPU_SHADER_CREATE_INFO flat in vec4 finalColor; out vec4 fragColor; |