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author | Roman Pogribnyi <pogribnyi@gmail.com> | 2015-03-15 21:57:06 +0300 |
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committer | Roman Pogribnyi <pogribnyi@gmail.com> | 2015-03-15 21:57:06 +0300 |
commit | 5c64aa25541b973db4ec90c97e30b02d09b00075 (patch) | |
tree | 0cd3a8912d8b0cbfc5fe0bb94a2a42751e98dcd6 /source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl | |
parent | 2a1a6bc5720a4310e42a67754998e0480bf7c59b (diff) | |
parent | 225027ce5dea3785626908b58b01fb3959cf8362 (diff) |
Merge branch 'master' into soc-2014-fluid
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl b/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl new file mode 100644 index 00000000000..e04cd7d3306 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl @@ -0,0 +1,14 @@ +uniform sampler2D depthbuffer; +varying vec4 uvcoordsvar; + +void main(void) +{ + float depth = texture2D(depthbuffer, uvcoordsvar.xy).r; + + /* XRay background, discard */ + if (depth >= 1.0) { + discard; + } + + gl_FragDepth = depth; +} |