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author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:34:28 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:34:28 +0300 |
commit | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (patch) | |
tree | b8f15e66277700ccdc5d6c8b7c7eb3728f91182f /source/blender/gpu/shaders/gpu_shader_geometry.glsl | |
parent | 8fb2ff458ba579dba08bfdf57d043ad158b5db07 (diff) |
Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07.
Missing some files.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_geometry.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index 4fdc14289e1..3b4e2e17ccc 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -1,4 +1,4 @@ -#ifndef USE_GPU_SHADER_CREATE_INFO + uniform mat4 ProjectionMatrix; uniform int PrimitiveIdBase; @@ -19,7 +19,6 @@ out vec3 varposition; uniform bool osd_flat_shading; uniform int osd_fvar_count; -#endif #define INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord) \ { \ @@ -39,10 +38,8 @@ uniform int osd_fvar_count; result = vec3(tmp, 0); \ } -#ifndef USE_GPU_SHADER_CREATE_INFO uniform samplerBuffer FVarDataBuffer; uniform isamplerBuffer FVarDataOffsetBuffer; -#endif out block { |