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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-30 13:12:12 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-08-30 13:12:46 +0300 |
commit | 43dcfcb27a30b98e13d1d7f516db618f4a306859 (patch) | |
tree | a96fc5fa4bc581262583f12c33038c52ceae7b4b /source/blender/gpu/shaders/gpu_shader_geometry.glsl | |
parent | c376878e5421f4b53ef812f77ab9127effea4505 (diff) |
Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material viewport mode
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_geometry.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index 6f063883e37..fe630dbeddb 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -31,6 +31,18 @@ uniform int osd_fvar_count; tessCoord.t); \ } +#ifdef USE_NEW_SHADING +# define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \ + { \ + vec2 tmp; \ + INTERP_FACE_VARYING_2(tmp, fvarOffset, tessCoord); \ + result = vec3(tmp, 0); \ + } +#else +# define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \ + INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord) +#endif + uniform samplerBuffer FVarDataBuffer; uniform isamplerBuffer FVarDataOffsetBuffer; |