diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 04:19:23 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 04:23:55 +0300 |
commit | 4c08c5b192415190ab8b11637d8dc4f2a66c2ddf (patch) | |
tree | 48f691c9bbdf1c1c53841f0d5ec402d124fefd13 /source/blender/gpu/shaders/gpu_shader_geometry.glsl | |
parent | 2a7e4c3040f259973a5209d0520bdb5d55e52f2d (diff) |
OpenGL: use new matrix names in GLSL
Builtin names staring with gl_ will not be available in core profile. Same with the ftransform function. New matrix API provides the same names minus the gl_ prefix.
Part of T49450
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_geometry.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index fe630dbeddb..545910d39ca 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -1,3 +1,6 @@ + +uniform mat4 ProjectionMatrix; + uniform int PrimitiveIdBase; uniform int osd_active_uv_offset; @@ -69,7 +72,7 @@ void emit_flat(int index, vec3 normal) set_mtface_vertex_attrs(st); - gl_Position = gl_ProjectionMatrix * inpt[index].v.position; + gl_Position = ProjectionMatrix * inpt[index].v.position; EmitVertex(); } @@ -90,7 +93,7 @@ void emit_smooth(int index) set_mtface_vertex_attrs(st); - gl_Position = gl_ProjectionMatrix * inpt[index].v.position; + gl_Position = ProjectionMatrix * inpt[index].v.position; EmitVertex(); } |