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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-22 17:12:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-22 17:12:03 +0300 |
commit | 9c6387808590f8ea65f37bba17f3683c62ec0722 (patch) | |
tree | c751f3841d22fd077ded7f5e2d959ecdbbbe11c2 /source/blender/gpu/shaders/gpu_shader_geometry.glsl | |
parent | b2f91d8acf6455717cb6eebf977466a86f6b9f39 (diff) |
OpenSubdiv: Initial support of UV maps in material shading mode
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_geometry.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index 1663915549c..6f063883e37 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -32,6 +32,7 @@ uniform int osd_fvar_count; } uniform samplerBuffer FVarDataBuffer; +uniform isamplerBuffer FVarDataOffsetBuffer; out block { VertexData v; |