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author | Mike Erwin <significant.bit@gmail.com> | 2017-04-08 09:21:13 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-08 09:21:13 +0300 |
commit | f60626e3a633ce8506cbc12310b42b60ade5f95e (patch) | |
tree | 576ba9d1d4de92054c325c0f4da324ddd241dd72 /source/blender/gpu/shaders/gpu_shader_geometry.glsl | |
parent | d5883bb1ba6e4cfdd70bd3b8c0531a22c616b1be (diff) |
OpenGL: drop support for EXT_geometry_shader4
See gpu_shader.c for the main changes.
EXT_geometry_shader4 brought this feature to GL versions < 3.2, but now it's just cluttering up our code.
Soon all platforms will be on version 3.3 so we won't even have to check support at runtime!
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_geometry.glsl | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index 545910d39ca..7586050b258 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -4,10 +4,8 @@ uniform mat4 ProjectionMatrix; uniform int PrimitiveIdBase; uniform int osd_active_uv_offset; -#if __VERSION__ >= 150 - layout(lines_adjacency) in; - layout(triangle_strip, max_vertices = 4) out; -#endif +layout(lines_adjacency) in; +layout(triangle_strip, max_vertices = 4) out; in block { VertexData v; |