diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:45:22 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:46:32 +0300 |
commit | 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch) | |
tree | 595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl | |
parent | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff) |
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7.
Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl index fc3f47c0aaa..37541bb91f3 100644 --- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl @@ -1,16 +1,18 @@ +#ifndef USE_GPU_SHADER_CREATE_INFO in vec4 mColor; in vec2 mTexCoord; out vec4 fragColor; +#endif void main() { const vec2 center = vec2(0, 0.5); - vec4 tColor = vec4(mColor); + vec4 tColor = vec4(geometry_out.mColor); /* if alpha < 0, then encap */ - if (mColor.a < 0) { + if (geometry_out.mColor.a < 0) { tColor.a = tColor.a * -1.0; - float dist = length(mTexCoord - center); + float dist = length(geometry_out.mTexCoord - center); if (dist > 0.25) { discard; } |