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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl
index fc3f47c0aaa..37541bb91f3 100644
--- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_frag.glsl
@@ -1,16 +1,18 @@
+#ifndef USE_GPU_SHADER_CREATE_INFO
in vec4 mColor;
in vec2 mTexCoord;
out vec4 fragColor;
+#endif
void main()
{
const vec2 center = vec2(0, 0.5);
- vec4 tColor = vec4(mColor);
+ vec4 tColor = vec4(geometry_out.mColor);
/* if alpha < 0, then encap */
- if (mColor.a < 0) {
+ if (geometry_out.mColor.a < 0) {
tColor.a = tColor.a * -1.0;
- float dist = length(mTexCoord - center);
+ float dist = length(geometry_out.mTexCoord - center);
if (dist > 0.25) {
discard;
}