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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 02:31:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 02:31:24 +0300 |
commit | a5644f9a28ea46892f9a480a5bb7b44a8f0c8759 (patch) | |
tree | 36a24c5ad73a8ea7e59d2e38968d95ed73c0acbc /source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl | |
parent | aaab3c8ad4e3fca6920f0888c5e4f68ad12d6dd3 (diff) |
Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl index f076655b459..d048d332d09 100644 --- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl +++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl @@ -1,20 +1,3 @@ -#ifndef USE_GPU_SHADER_CREATE_INFO -uniform mat4 ModelViewProjectionMatrix; -uniform vec2 Viewport; -uniform int xraymode; -uniform int caps_start; -uniform int caps_end; -uniform int fill_stroke; - -layout(lines_adjacency) in; -layout(triangle_strip, max_vertices = 13) out; - -in vec4 finalColor[4]; -in float finalThickness[4]; - -out vec4 mColor; -out vec2 mTexCoord; -#endif #define GP_XRAY_FRONT 0 #define GP_XRAY_3DSPACE 1 |