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authorAntonioya <blendergit@gmail.com>2019-03-17 21:47:31 +0300
committerAntonioya <blendergit@gmail.com>2019-03-17 21:47:56 +0300
commit6577618d5bb93792c805e0c22e4de1a015ee25d5 (patch)
tree05d5056646b3aefd8be21bb1ff314e4373865683 /source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl
parent887d052e56a515145f4dd7433e49c91c5d149169 (diff)
GPencil: Changes in Fill and new 3D Cursor View Plane
This commit groups several options that were tested in grease pencil branch: - Changes to fill algorithms and improves, specially in small areas and stroke corners. New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes. Kudos to @charlie for coding this fill improvements. - New 3D cursor view plane option. Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces. - Canvas Grid now can be locked to 3D cursor. - New option to reproject stroke using 3D cursor. - Small tweaks and fixes. Changes reviewed by @pepeland and @mendio
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl
index 5cbe2f60ebd..968f913d4e4 100644
--- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl
@@ -4,7 +4,7 @@ uniform mat4 ProjectionMatrix;
uniform float pixsize; /* rv3d->pixsize */
uniform int keep_size;
uniform float objscale;
-uniform int pixfactor;
+uniform float pixfactor;
in vec3 pos;
in vec4 color;